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BREAKCAMP — Free HTML5 MLB career sim (browser / PWA)


scifferous
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Hi everyone — I built **BREAKCAMP**, a free fan-made **MLB career simulation** that runs entirely in the browser (HTML5 / React). Sister game to [CUTDAY](https://www.html5gamedevs.com/) (NFL) — same product shape, all-new baseball content.
   
**Tagline:** Live the career. Break camp.
 
## What it is
You create a player and live a full career from high school through the majors: draft day, **break camp / Opening Day roster crunch**, minors buses, call-ups, options, contracts, seasons, story events, and retirement. Careers get a comparable 0–100 grade so you can compete on the worldwide Hall of Fame, take the shared daily challenge, or duel a friend. All 30 MLB teams with logos and franchise flavor.
 
## Modes
- **Career** — custom run, your choices
- **Daily challenge** — same seed for everyone that day
- **Friend duel** — linked careers; live rival grade/stats while you both play, then 1st/2nd podium + rematch
- **Hall of Fame** — local + worldwide leaderboard
 
## Tech
- **HTML5** browser game / installable **PWA**
- **React + Vite** front end
- **Cloudflare Workers** API (KV duels, D1 leaderboard)
- Web Audio SFX, canvas confetti, Ken Burns stage backgrounds, mobile-friendly UI
 
## Screenshots
(Attach images using “Add to post” so they embed inline.)
 
Suggested set:
1. Hero promo (`public/promo/breakcamp-social-promo-16x9.png`)
2. Mid-career decision / break camp moment
3. Friend duel — live rival board
4. Retirement / career card or Hall of Fame
5. Mobile play layout
 
## Feedback I’d love
1. Does **break camp / roster crunch** land as the emotional peak the way cut day does in football?
2. Is the minors → call-up → options loop clear, or does it feel like noise between big moments?
3. Any first-impression friction on mobile (title → play → share duel)?
 
Unofficial fan project — **not affiliated with MLB**. Team names/logos are used in a fan context.
 
Thanks for playing / critiquing — happy to answer tech or design questions.

breakcamp-social-promo-16x9.png

Edited by scifferous
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This looks really interesting. I especially like the focus on the whole career arc instead of just individual matches. The minors → call-up → options loop sounds like it could create some great “one more season” stories.

For the first-impression friction, I’d probably make the first meaningful decision happen as early as possible, even if the deeper contract and roster systems unlock after a short introduction. I’m working on a browser-based management game too, so I’m very interested in how you balance long-term progression with quick sessions.

Good luck with it — I’ll give it a try!

— The Pulse Universe | Solo dev

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