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[WIP] DuneRide — relaxed 3D driving, collectible cosmetics and an in-game radio (WebGL / WASM)


xripunov
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Hi everyone! I'm working on DuneRide, a browser driving game about picking a direction, putting some music on and exploring rolling terrain. There are no lap times or required routes.

Play in your browser: https://playgama.ai/play/6zndhok4ms

DuneRide gameplay: driving through a desert valley

The landscape changes between dunes, grassy valleys, rocky slopes and snowy highlands. If you'd like a goal, follow the distant markers and drive into the glowing crates. They unlock body finishes, wheel trails, nitro effects and tracks for the radio. Rewards open while you keep driving, and undiscovered cosmetics stay hidden in the collection.

The game uses WebGL 2 and an existing WebAssembly engine for driving and world generation. My work on this version focuses on the environment, cosmetic collection, reward presentation, interface and radio. Development uses AI assistance, and the ambient/synthwave tracks are AI-generated.

It's free and ad-supported: interstitial ads pause gameplay approximately every three minutes of active play. Optional rewarded videos offer an extra crate reward.

Desktop controls: WASD/arrows to drive, Shift for nitro, hold R to flip the car, G for the garage. Mobile has on-screen controls.

I'd appreciate feedback on how the driving feels and whether the first crate is easy to find. Device/browser details are useful if performance or touch controls cause trouble.

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