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How Should Life Simulation Games Balance Manual Decisions and Automation?


arianrakibul
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Simulation games often involve repeated actions, especially when progression happens across many turns or years.

Manual choices can make players feel involved, but repeatedly asking for minor decisions may interrupt gameplay.

Optional automation might help, although it introduces questions about transparency and player control.

I'm helping promote 1 in 8 Billion, a browser-based life simulator with year-by-year progression and an auto-choices option.

Explore https://1-in-8-billion.com/

Would you automate low-impact decisions while keeping major life choices manual?

How would you explain automated outcomes so players understand what happened?

I'm interested in practical UI and design approaches developers have used for similar systems.

Disclosure: I'm helping promote this project.

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