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Should Simulation Games Explain Why an Outcome Happened?


arianrakibul
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Should Simulation Games Explain Why an Outcome Happened?

One challenge in designing decision-based games is helping players understand the relationship between their choices and the resulting outcomes.

If the connection isn't visible, players may feel that the simulation is unpredictable.

But explaining every calculation could remove the discovery and experimentation that make the genre interesting.

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Would you provide a decision history, a short explanation after major events, or only the updated character statistics?

Which approach would help players learn without making the underlying systems feel too mechanical?

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