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  1. Hi Everyone, Just wanted to show my HTML5 game made on android. "Mummy Maze Classic" is an puzzle game about mummies and egypt. In this game, you are the explorer and you have to find your way out, avoiding the mummies along the way by smart moves, use the walls to dodge the mummies. I created this game because this old version game on PC never made on android before. So I remade it to serve you guys who love it. Android Link: https://play.google.com/store/apps/details?id=com.mono.mummy I hope this game will satisfy you !
  2. Hello, For my video game project I need a game designer who knows how to handle isometric design and for logos. I can not pay immediately but if the game receives donations rather quickly some of the donations will be donated to the designer who will help me because it is very urgent for me now. Thank you for your interest in my project. For more information about my project feel free to contact me privately. A portfolio of your previous work would be very appreciated. A good day to those who read this post.
  3. Hello everyone! It's my first post here and I'm very excited to be part of this community! For the past 3 weeks I was transferring John Lemon’s Haunted Jaunt mini game from Unity to WebGL using PlayCanvas Web based Game Engine. It was a really fun project to work on with many challenges along the way. Here is the official build for you to play: https://playcanv.as/p/atVPbI8K/ I also created a public project in PlayCanvas in case anyone wanted to take a look on how I put everything together: https://playcanvas.com/project/917469/overview/john-lemon-public-project And lastly here is the official post on Twitter: I hope you'll like it! Enjoy
  4. @obiot Here's my latest melonjs game! It's a very simple one. Arch super-villain Poo Tin, which is literally a tin of poo, wants to blot out the colours blue and yellow from the earth! To stop Poo Tin, you have to paint Poo Tin out with a blue and yellow paintbrush! All net proceeds (i.e. after deducting all expenses incurred for this product and subject to the withdrawal being able to be performed in view of Microsoft and Google's minimum payment threshold) shall be donated for humanitarian causes. This game is a work of fiction for entertainment purposes only. Any resemblance to actual persons, living or dead, or entities or events, is purely coincidental. https://play.google.com/store/apps/details?id=com.customautosys.pootin It is quite expensive because the net proceeds will be donated to charity. Stay tuned for the Microsoft Store release which is coming soon!
  5. My first ever Javascript program. Used p5 for some reason here too. Anyway, simple 2D sidescroll jump around whatever. Still wondering is JS or C# the one i would like to use for my future (and prpably similar) projects. Playable game via browser here. GitHub link here. Check readme.MD at github if you want to learn more. Rock on and prospect.
  6. Hi everybody, so i'm trying to create an online game using Babylon.js but have run into a problem thats got me a little stumped so hoping someone here would be willing to help me out. Please bear with me on this one, i'm a complete newbie with babylon as i've only every worked with THREE.js. Right now my game consists of a scene compromising of multiple meshes with multiple users represented as avatars (created from basic circle geometry for the moment) loaded into an environment. What I want to do is highlight the outline of these avatars ONLY when they are occluded by any other object, meaning that when they are not occluded they look normal with no highlight but when behind an object their highlighted silhouette can be seen by others (including yourself as you can see your own avatar). This is very akin to effects used in many other video games (see example below). ) Thus far, based on some googling and forum browsing (https://stackoverflow.com/questions/59807160/babylonjs-outline-through-walls & https://forum.babylonjs.com/t/highlight-through-objects/8002/4) I've figured out how to highlight the outline of objects using Babylon.HighlighLayer and I know that i can render objects above others via RenderingGroups but I can't seem to figure out how to use them in conjunction to create the effect I want. The best i've managed to do is get the highlighted avatar render above everything but I need just the silhouette not the entire mesh. I'm also constrained by the fact that my scene has many meshes in it that are loaded dynamically and i'm also trying to keep things as optimal as possible. Can't afford to use very computationally expensive procedures. Anybody know of the best way to approach this? Would greatly appreciate any advice or assistance you can provide.Thanks!
  7. For anyone too young to remember, back in the 1980s there was this thing called LCD games. Before Nintendo introduced the GameBoy, electronics companies including Nintendo were making small handheld toys that used LCD crystals to display flickering shapes, the shapes could only be turned on or off. Using this crude form of animation they were able to create something that kind of resembled a videogame. Companies incl. Gakken, Tandy, Radio Shack, Sunwing, Tiger, Tomy called these games "card game" or just electronic lcd game, while Nintendo called their line "Game & Watch". Over the years hundreds (maybe thousands) of different games were created, see this site: http://handheldempire.com/games.jsp Anyway, why do I bring this up here on html5gamedevs? There is this very cool site called pica-pic by Hipopotam. He's created playable versions of 26 of these games using Flash. -> http://www.pica-pic.com/ Now I was thinking, this could possibly also be done using with html/js right? Ideally there could be some sort of lcdgame.js library, and then for each separate game you'd have just one html file and a javascript to describe the gamelogic. And maybe only 2 png images, one image with and one without the shapes, and the LCD game library is then able to cut out the shapes (also described in the js file as polygons) and display it on a canvas. It could potentially be kind of like MAME but for LCD games. Any thought on this?
  8. Become a part of our unique success story! More than 500 million people have already played our next-gen instant games. Join us and unleash your superpowers to build the future of gaming! SOFTGAMES is looking for a JavaScript Game Developer to help us bring our games to new Instant Game Platforms that will entertain tens of millions of people every month. The JavaScript Game Developer designs, architects, tests and implements features into our live games. Further you'll work on bringing our games to existing and upcoming Instant Game Platforms. You will collaborate with producers, artists and other game developers to share learnings and best practices. The JavaScript Game Developer will ship robust and high-performance code, be passionate, and act as a fount of knowledge when it comes to game development. As part of a small, experienced and dynamic team you will enjoy a creative, challenging and collaborative environment. You can either work REMOTELY or in our central Berlin office surrounded by a great bunch of people! **Qualified applicants will be expected to complete a technical assessment. Your role: Write robust code to be used by millions of users Maintain and optimise features of existing Instant Games Develop and integrate different platform SDKs Independently create complete solutions from scratch Work on schedule, set clear goals Share knowledge and help colleagues Your profile: Great passion for games! 3+ years of professional software engineering experience Strong knowledge and experience with JavaScript (HTML5) Knowledge of TypeScript or another language with static typing Profiling and optimising JavaScript/TypeScript code Node.js CI/CD Experience with build systems (e.g. Webpack or gulp), PixiJS, Phaser Shipped at least 2 mobile/social title, preferably on multiple platforms Ability to quickly get up to speed with existing code Deliver high-quality and well-structured code Open-minded and keen to learn What we offer: We have a flexible working setup - either fully remote or on-site in central Berlin. Your choice! Working and living in Germany has many advantages as e.g. a high job security, great work-life balance and one of the best universal health care systems in the world! Further our Berlin full time employees benefit from: Visa: Our visa assistance service guides you through the whole process and helps with tips and tricks to get the approvals and your visa as fast as possible. Relocation Support: We support your move to Berlin with e.g. flat hunting, paper work like local registration, setting up bank accounts etc. Language classes: We pay your German lessons so you can order food auf deutsch very fast and go right up to perfecting your business vocabulary. Further training: A personal learning budget to spend on learning and development, including books, workshops, etc. Flexible working hours and home office: Productive hours differ individually. That’s why you're welcome to show up in the office whenever you're ready for it. Need to watch the kids or wait for a handicraftsman? No problem - we also offer the opportunity for home office. Office: A super modern office with state of the art tech, based in the center of Berlin, quickly to reach from all destinations thanks to the excellent public transport connections. Equipment: Choose between a MacBook Pro or Windows Laptop. Furthermore our office features the latest projectors, cameras, testing devices, monitors - you name it. Fresh fruits, snacks and drinks: Enjoy fresh fruits, free coffee and a fully stocked fridge with cold Water, Juices, Coke, Club Mate, Beer etc. For the sweet-toothed we have snacks, chocolate and chips of course. Epic company parties: Regular company parties to celebrate, including Summer Party, Oktoberfest, Christmas Party. Team events: We have regular Casual Fridays, Board Game Nights, Pub Quizzes, Team lunches, Company breakfasts and much more … Team spirit: Beyond our amazing parties and company events, the team further organizes activities themselves such as playing soccer together, a cooking group, a Japanese learning group, and much more. About SOFTGAMES With offices in Berlin (HQ) and Toronto, SOFTGAMES is an instant gaming company. We develop casual, truly social games that can be played instantly across all devices. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. To-date, more than 500 MM people have played our games on Facebook, including Cookie Land, Solitaire Story Tripeaks, Mahjong Story, Space Invaders, Fish Story, Bubble Shooter or Candy Rain. At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications - regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity. Have we caught your interest? Then we look forward to your detailed application together with your salary expectations and earliest possible start date.
  9. Hello everyone! I'm JJ from animation studio, TVT and web design company, JIN Design in Singapore. I'm here to share a freebie, 2D game background. Freebie image preview can be viewed in the attachment. Download now in Google Drive
  10. Hello, I'm Kyriakos from OdiusFly Studio. I have 10+ years of experience working as a freelance game developer and graphic designer. If you have time please take a look at my portfolio: https://odiusfly.com If you are interested for game license or freelance work, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Thank you!
  11. Hi there! We are full of ideas and enthusiasm for developing new and interesting HTML5 games with game engine Construct 2. YOU CAN BUY OUR GAMES HERE 1. HALLOWEEN LITTLE WITCH Little witch are flying on her broom and evade pumpkins, against the background of the full moon. How To Play: Touch the screen to control the hero (Witch) position. BUY: https://codecanyon.net/item/halloween-little-witch/18582468?ref=demgam PLAY: https://preview.codecanyon.net/item/halloween-little-witch/full_screen_preview/18582468?ref=demgam 2. SANTA, RUN! Help Santa to colect presents and make children happy! How To Play: Touch the screen to control the hero (Santa) position. BUY: https://codecanyon.net/item/santa-run/25121425?ref=demgam PLAY: https://preview.codecanyon.net/item/santa-run/full_screen_preview/25121425?ref=demgam 3. AGE OF CORSAIRS: PIRATES OF THE SOUTH SEAS Become the conqueror of the seas!!! Improve your ship. Make a lot of money!!! How To Play: Touch the screen to control the hero (ship) position. BUY: https://codecanyon.net/item/age-of-pirates/19697995?ref=demgam PLAY: https://preview.codecanyon.net/item/age-of-pirates/full_screen_preview/19697995?ref=demgam 4. MAKE A LOVE! Fill the Galaxy with Love! How To Play: Tap on heart to get Love-points and tap on other buttons (when they are pink) to get improvement (extra abilities). BUY: https://codecanyon.net/item/make-a-love/19824515ref=demgam PLAY: https://preview.codecanyon.net/item/make-a-love/full_screen_preview/19824515?ref=demgam 5. SANTA,FLY! Help Santa to colect presents and make children happy! How To Play: Touch the screen to control the hero (Santa) position. BUY: https://codecanyon.net/item/santafly/20972801ref=demgam PLAY: https://preview.codecanyon.net/item/santafly/full_screen_preview/20972801?ref=demgam
  12. This is my first time hosting a game. I have all the files up on GitHub and they all work when I run them locally, but when I go to the GitHub link I get these errors: Failed to load resource: the server responded with a status of 404 () - phaser.min.js Uncaught ReferenceError: Phaser is not defined at main.js:3
  13. Many of my games I implant logic to only render when dirty. My UI code sets a dirty flag when ever anything changes rather than every possible frame. Most of my games are card games for mobile and there no constant animation, only when moving a card. I have done this with the goal to keep the device cool and not burn the battery. Players can be on for long periods of time. Is this solution overkill or does pixijs or phaser already optimize non changing frames?
  14. Hi everyone! I was wondering which HTML 5 game engine is better PixieJS or Phaser.io? Links: Phaser.io: https://phaser.io PixieJS: https://www.pixijs.com
  15. Hello everyone, firstly I am new to Phaser, but I would really like to create a typing/educational game ! (like moon-type : http://www.wordgames.com/moon-type-2.html) I have already created a background and a caracter (the simplest stuff), but I have no idea how to create moving text blocks containing a dictionnary (although I have a .txt file with a list of all existing words), progressive difficulty and a scoring system.. I know, I'm asking a lot, but i really need help, I'm more on the actual look of the game. Please help me ! Thank you in advance.
  16. If you need a real tutorial you can have it for free with Gdevelop. You have to pay for some lessons on Phaser on the other hand. It nedds no coding. It has full potency. You can publish on android. It is free. Has many tutorials MIT created it!!!
  17. Hello, I am making a simple game using pixijs and have problem that animation stops when I hide the browser window and after showing the window the animation continutes from where it stopped. I simply need to keep animation going even in background. I use "app.ticker.add(loop);" and "loop" is a function where all the animation happens. Thank you
  18. Hi, I'm looking for a developer who can translate an outdated FLASH game, to HTML5. I already have the full game (backend and frontend), but will consider those who can do FULLSTACK (long project). The game type is 7PK. https://www.youtube.com/watch?v=fBdOaHvc0WM For prototype, only the frontend are needed. The rules are as follows : - Total cards are 52 (assets provided in attachment) - Random 7 cards, best 5 cards out of 7 - Credit increase / decrease upon winning - Optional consideration : 52 + 2 cards (red + black joker) >>> You will need custom poker hand evaluator - Deploy - Link to github Those who gives a working PROTOTYPE will be considered more than those whom only reply to bid. I won't be here often. Please reply with your email / telegram for fast response.
  19. Hi. I glad to introduce you a new game that was created by our team - it's called Arcade Race and it's a simple racing game where you need to go from checkpoint to checkpoint trying to do it in short time. It's a 3d game but made in old pixel game style like Interstate76 or first Carmagedon . Please don't judge it seriously it's just a fan art inspired by old games. It works directly in browser and mobile devices with friendly controlls. Enjoy. It was made using Verge3D engine in Blender with help of Inkscape and Gimp. Here's a link to the game And some screenshots
  20. Hi guys! I wanted to share a game with you guys that I’ve been working on. While I’m aiming to make it cross-platform, a bulk of the work (including the editor) has been done in HTML5. The game I’m working on is called “Be the Guy!”, and it’s essentially a parody (in some aspects) of A Link to the Past. Instead of a sword, you’ll have a baseball bat. Instead of a shield, you’ll have a trash can lid. It’s not Princess Zelda that needs saving, it’s just Princess. See where this is going? I plan on posting a link to a demo fairly soon, and I go into more detail in my dev log, but I just wanted to share this project with you all. Talk to you all again soon IMG_6746.MOV
  21. My question is how can we separate portrait and landscape mode by designing differently in my mobile view? For example Portrait mode ui and landscape ui is I want it to be different from each other. Thanks
  22. Hello Everyone! I just released my new game Zombie Math! It is a math game in Slitherio style, where you need to solve math problems and earn scores. Cool Feature : This game has a backend(PHP) where you can add more math questions. Please check out the game and let me know your feedback! Demo Link : Game: https://hamzawasim.net/portfolio/zombiemath Backend: https://hamzawasim.net/portfolio/zombiemath/backend Backend Login Details: Usename: admin Password: admin1234 Purchase Link : https://codecanyon.net/item/zombie-math-html5-game-with-backend-construct-3-construct-2-c3p-capx-php/27493144 Thanks!
  23. Looking for someone who can develop a high quality multiplayer IO game like Surviv.io, Venge.io. If anyone interested please contact me. We will discuss about the project.
  24. I'm the creator of Online Solitaire (https://online-solitaire.com/) a solitaire site where people play more than 100.000 games of solitaire each day. Right now I get new users through Google and a Chrome extension I've made, but I've been wanting to find other distribution channels. Lately I've been looking into the possibility of distributing my game through sites like https://gamemonetize.com/ and https://www.pacogames.com/, but I don't know how to go about it. I don't know if those sites would be interested in my solitaire game and I don't know if it would be worth it revenue-wise. What do you guys think? Any advice would be appreciated! I've also been thinking about finding game sites that I could recommend to my users and that would recommend me to their users. Kind of like what Sudoku.name (https://www.sudoku.name/add_game.php?ln=en) is doing. Do you guys know of any other good sites that would share recommendations? Looking forward to hearing what you have to say ?.
  25. Hi there! We recently finished a web game with friends, here it is: https://robostorm.io Less than 7 MB, play in your browser Note: only playable on desktop platforms at the moment. Rules: You control a robot and belong to one of 4 teams (marked by nickname color). There are 4 teams and 5 capture points on the map, and the aim is to help your team gain control over most of these points, while shooting enemies. You will gain XP by killing enemies and capturing points, and you can spend it on buying useful upgrades. Damaged robots can be repaired in small repair cabins at the corners of the map. Controls: Use W, A, S, D keys to move your robot. Aim with mouse cursor. Shoot left and right weapons with left and right mouse buttons. Press Space to sprint. Press Shift to activate shield. Press B to open shop menu. Press Esc to change sound/fullscreen/quality settings. Made in 6 months (not full-time) on PlayCanvas with friends (me and 2 artists).It was my first experience with networking and multiplayer. One of the reasons I registered here, apart from sharing, is to ask a monetization advice. I'm not greedy, but right now I have to pay for servers, and if there would be a way to at least cover that expence, I'd be happy Things I know/tried: - I'm using Amazon AWS servers. They're expensive. Gonna check Linode (sounds good?). - Google Adsense doesn't like us. "Insufficient content" (not too much text - but there's no reason to have text!), and they don't like iframes. Many game portals iframe the game (can't do anything about it). - Tried some affiliate banners from admitad.com. 500 clicks, $0, because they mostly pay for registering in advertised games, not for clicks. - Tried ad4game. They gave me amazingly terrible ads. Like, bright pink, blinking, stuff like that Can't add those, too annoying. Do you guys have better suggestions? I've been told about licensing the game to game portals. Does it mean banning it from unlicensed sites? They actually earn money by embedding our game and adding their ads on top, and they don't pay us, and that's not great.. however they also bring traffic, and that's good.
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