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ClubRise — browser football management with scheduled matches and 2D replay


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Title: ClubRise — browser football management with scheduled matches and 2D replay

Hello everyone — I'm sharing ClubRise on behalf of the game team.

ClubRise is an online football-management game played in the browser. You act as club president and head coach: build a squad, prepare formations and match plans, develop players, manage transfers and decide where to invest the club's budget.

The game follows a shared server calendar. Managers save their plans before the deadline, the server simulates fixtures, and published matches have 2D playback. Player-owned teams compete alongside clubs managed by the game. Between fixtures, training, fatigue, youth development and infrastructure give you longer-term decisions to make.

AI scouting, match analysis and an assistant help explain options; the manager makes the decisions. AI assistance is also used in development and promotional materials.

Play: https://clubrise.pro/
Management guides: https://clubrise.pro/playbook

Platform: HTML5/web browser, with desktop and mobile interfaces.
Status: Released on 2 November 2026. Currently free during launch; sign-in is required. Rise (CR) is virtual in-game currency. This is a hosted multiplayer game, not an offline downloadable build.

Screenshot: https://www.indiedb.com/games/clubrise/images/clubrise-squad-and-tactics-gameplay-screenshot

This screenshot is a genuine earlier production capture of the squad/tactics screen, showing the Vietnamese interface. English is available in the game.

If you try it, specific feedback on the first-club selection flow and the clarity of the squad/tactics screen would be useful. Are the first decisions understandable, and which information would you expect to see before choosing a club?
 

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