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Any solid examples/tutorials for WebGL VBO's?


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I'd like to ask this because i've been unable to grasp how to do something which i believe should be easy once i see a working example.


Essentially, I would really like to know how to send 3D objects to the GPU and render them in a single call to drawElements. Are there any sample code or tutorials that explain this concept, preferably in WebGL?


And btw, I'm pretty much new to WebGL (and a novice from a OpenlGL perspective). I pretty much learned all this VBO stuff from watching a youtube video roughly titled, "Google I/O WebGL optimizations" (the add-a-link dialog is buggy/broken).


PS - This is my first time post!

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