d3zza Posted July 9, 2014 Share Posted July 9, 2014 I have been using a query parameter on my asset loads so I can force non cached versions if they need to be updated. e.g. game.load.json('levels', 'assets/levels.json?v=1'); BUT this approach seems to break audio eg: game.load.audio('sfx', [ 'assets/sfx.ogg?v=1','assets/sfx.mp3?v=1']); I'm guess it messes up how the extensions get interpreted. Is it a bug? Thanks,d Link to comment Share on other sites More sharing options...
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