nickspacek Posted July 16, 2014 Share Posted July 16, 2014 Hi there, I notice for both moveToObject and when setting the maxVelocity for a Body that you can specify the maximum velocity for the X and Y components but when moving at an angle the overall velocity will exceed these. Is it an intentional feature to replicate old-school Arcade physics? I can't seem to figure out any way to set the maximum velocity overall without just doing the math myself. Thanks! Link to comment Share on other sites More sharing options...
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