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How to detect if a group sprite is within a certain area of the screen?


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I'm making an asteroids 'clone' -- and I want to respawn my player in the center when he gets hit, is there a way to detect with sprites in a group are in a certain area of the screen, or do I need to write a function that iterates through each asteroid and checks it manually? (or make a blank sprite somehow and then just do a regular collision check as per normal?)



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