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Drawing a Sprite to a canvas


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I know that I can draw a Sprite to a RenderTexture but is there any way to draw a sprite to a canvas element? Or somehow get a canvas or image element out of a RenderTexture?


I would like to draw a complex sprite with multiple children to a canvas/image so that I can then perform globalCompositeOperations on it i.e. draw a source image into it using "source-atop". For example:

var sourceImage = new Image();sourceImage.src = "mySourceImage.png";var mySpriteCanvas = mySprite.toCanvas();mySpriteCanvas.context.globalCompositeOperation = 'source-atop';mySpriteCanvas.context.drawImage(sourceImage, 0, 0);var baseTexture = new PIXI.BaseTexture(mySpriteCanvas);var texture = new PIXI.Texture(baseTexture);var myCompositeSprite = new PIXI.Sprite(texture);stage.addChild(myCompositeSprite);

Is it possible to do something like this?

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