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defer to browser/device touch control behaviour to scroll/zoom


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Hi everyone.


I've been using phaser 2.0.5 to develop this math game. The game itself is inside a container on a larger page with controls and navigation to other games.


I need to allow users to scroll, zoom in/out the page.  The issue I am having is that on a mobile device users can zoom in too much so that they cannot zoom back out since all they can see is the game canvas. At this point, the touch events are captured by phaser and the default behavior is lost. I appreciate any suggestions or direction regarding this matter.


You can check out the recently launched beta version of this game to see what I'm talking about.


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