ZoomBox Posted August 22, 2014 Share Posted August 22, 2014 Hey there.I'm developping a free game for android and iOS (with Cordova). The problem:The problem is that, my performance are low, no matter what the game does in the update.That means it's rendering that is slow. My game is composed of:-14 tileSprites with 2 children per sprite (only 8 displayed at once)-1 sprite with 4 anims that are composed of 1 to 29 frame depending of the anim-1 sprite for the background (600 * 1000)-1 tilesprite for the background-8 bitmapText (but only ONE visible during the gameplay)-Some clickable areas-Numerous sounds I'm looking for advices for improving my framerate. What I've found:-I read that bitmapText was heavy, disabling every bitmapText give me ten more fps ! (very appreciable) but I need them. And it seems like bitmapText.exists=false doesn't do the trick... is that a but in Phaser or I'm just aiming wrong ?-Texture resolution can't really be changed since they are not this big for our HD-phones-Deleting backgrounds (the sprite and the tileSprite) makes me gain 5 to 10fps on mobile.-Lowering the resolution of the backgrounds makes NOTHING ( ), that's surprising. Thank you for your answers :-) Link to comment Share on other sites More sharing options...
ZoomBox Posted August 25, 2014 Author Share Posted August 25, 2014 HALP :'(Kisses Link to comment Share on other sites More sharing options...
Recommended Posts