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kill/destroy a map before reloading it


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Hi, another newbie question sorry. 

When my player loses a life I want to rebuild the map from scratch, so I want to re-run the code that loads the map (tile layer and object layer).  No problem doing this except that I simply get another load of objects in addition to the current ones (duplicating instead of replacing them). This happens because I'm not wiping out the current map/layers before reloading. So my question is how do I destroy or kill the map, so that I can restart the level afresh without duplication?  In effect I want to re-run the 'create()' function (or part of it at least) but on a clean slate.  Is there an accepted/easy way of doing this?  Can I kill/destroy an entire map or at least the layer(s)?




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