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Gravity Scale CPU Speed?


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Has anyone had a problem with gravityScale running differently on different computers? I thought I had my game all set up and running quite well, until I tested it on my work laptop which is higher spec than my home machine and the gravity seemed to be much stronger making things fall faster than they should do.


I have made use of:


gravity.y = 1000; in the game preload and

gravityScale = 1 on the item affected by this.

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