j0hnskot Posted August 31, 2014 Share Posted August 31, 2014 Hey there. I used cocoonJS to port a game to android and iOS. While the android version works perfectly, on iOS when the volume of the sound is changed bellow 1 (for example music.volume=0.9) ,it stops working. Even when using the built-in 'this.game.sound.mute=true" , it stops working. By looking at the source of phaser I saw that mute actually sets the volume to 0. Does anyone know why this happens? Link to comment Share on other sites More sharing options...
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