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Sound problem on iOS - CocoonJS


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Hey there. I used cocoonJS to port a game to android and iOS. While the android version works perfectly, on iOS when the volume of the sound is changed bellow 1 (for example music.volume=0.9) ,it stops working.


Even when using the built-in 'this.game.sound.mute=true"  , it stops working. 

By looking at the source of phaser I saw that mute actually sets the volume to 0.


Does anyone know why this happens? 

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