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[Several Positions] Defend City of Relics


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Project Title:
Defend City of Relics

Defend the City of Relics by stopping enemy creatures from escaping with the illumes. Spend Diamonds to place mages, fighters, archers, thieves, gangs and artillery around the paths on the map to kill the enemies, rescue the illumes and earn diamonds.

Story will be two parts. The first one will be the main story for this game. The second part will be a part of a larger story that will span multiple games in an attempt to franchise The City of Relics.

  • 10 Levels
  • 10 Enemy types
  • 5 Character classes
  • 2-3 Artillery classes

Team Name:
Walsh Gaming Corp.

Phaser Framework
Perforce (source control)
Phone Gap or CocoonJS

Target Audience:
Mobile users, Android, IOS and Windows Phone 8

Target Release Date:
November, 2014

Team Structure:
James Walsh, II (Project Creator)- 10 Years experience
Project Manager, Programmer, Level Designer and Game Designer

Remus Turcuman (2d character artist) - Remus is doing some contract work for the game. His work will be the characters that you select from.


Shoe Lee (Intern JS programmer) - worked on various JS applications.


Eric Stadel (Sound Engineer) - Did more music then I can count.

Previous Work:
This is the first project for this team.

Personal history:
Programmed for 4D Rulers, Gore: Special Edition
Gore: Special Edition

Programmed for Hedron Online
Hedron Online

Level Designer for about six small Indie teams

Personal work:
Much of my personal stuff found here:

Number Sliders game:
Number Sliders Game

Raycast Engine made in Phaser:

Talent Required:

JavaScript Programmer:

  • At least one year experience with OOP JavaScript
  • Samples of work
  • Ability to finish programming 85% of the rest of the game
  • Ability to finish projects in a timely manner
  • Willing to contribute ideas


  • One shipped title
  • Worked with Phaser framework
  • AJAX
  • Node.js
  • PHP
  • Phone Gap
  • CocconJS
  • Any other JS to mobile wrapper

Systems To Program:

  • Combat system
  • Wave system
  • Placement system
  • Intro system
  • Outro system
  • Illumes and diamond system
  • Level system
  • Magic and projectile system
  • Start / Pause system
  • Clean up any loose ends

2D Artist:

  • Make environments
  • Knowledge of alpha transparency (SuperPNG)
  • Style - similar to the demo provided
  • Samples of work
  • Understands size and memory needs
  • Ability to finish projects in a timely manner


  • One shipped title
  • Character animations
  • Menu design
  • Building sprite sheets
  • Building atlases
  • Worked with Phaser

Audio Engineer:

  • Ability to make looping tracks (one song about 30 - 45 seconds)
  • Ability to make sound effects (magic casting, sword swing, archer shooting etc)
  • Samples of work
  • Ability to finish projects in a timely manner
  • Willing to contribute ideas


  • One shipped title
  • Worked with Phaser


  • Ability to write small story for the game
  • Ability to integrate part larger story line into the game
  • Samples of work
  • Ability to finish projects in a timely manner
  • Willing to contribute ideas

Must be 18 to sign legal binding documents (NDA and Contract)

Game Design Document:
I am currently working on a more thorough GDD. I plan on making almost a clone of Crystal Defenders. There will be some minor changes and additions.
Full version
Lite version

Walsh Gaming Corp. business website (a little out dated)
Walsh Gaming Corp.

Current progress on the game
Defend City of Relics

The main goal is to get a game released and test out the business plan. Profits from the game will be split among the team. A kickstarter is intended and you can receive money from the kickstarter.

E-mail: jobs[AT]walshgaming[DOT]com

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