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Pointer isDown stays true if the pointer leaves the canvas


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I have noticed that if a Pointer leaves the canvas area while being down, when it enters the canvas again, it is still returning isDown as true, even if the mouse is not being pressed anymore.


Is this a normal behavior? I tried checking withinGame value to reset my input variables, but that doesn't seem to work because as soon as the Pointer is back inside the canvas it will be considered as pressed.

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