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Phyron
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Hi,

 

I was wondering about the same thing!

The example "simulates" the scene and the physics with a simple formula it can calculate to get a handful of future positions, and draws them on a bitmap.

So I guess the "draw future positions on a bitmap" part can be relevant in general, but is there maybe support for running a clone of the physics "world" for half a second (virtual time) to see what would have happened?

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Hi,

 

I was wondering about the same thing!

The example "simulates" the scene and the physics with a simple formula it can calculate to get a handful of future positions, and draws them on a bitmap.

So I guess the "draw future positions on a bitmap" part can be relevant in general, but is there maybe support for running a clone of the physics "world" for half a second (virtual time) to see what would have happened?

 

That's pretty hard to do. It is certainly possible, but I wouldn't advise it.

 

Physics are usually non-deterministic, meaning that two identical runs might not have the same output (the frame time is variable, for instance).

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