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onBeforRender and Inherit


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i found the  function  onBeforRender  for RenderTargetTexture


if  there is the function for Mesh 


so i can change mesh x y z  to  move  it



and  i find its hard to use inherit


like People extends Mesh


i used ceatejs  before   and its  easy to  use inherit


its  a example

(function() {var Button = function(label, color) {  this.initialize(label, color);}var p = Button.prototype = new createjs.Container(); // inherit from Containerp.label;p.background;p.count = 0;p.Container_initialize = p.initialize;p.initialize = function(label, color) {	this.Container_initialize();		this.label = label;	if (!color) { color = "#CCC"; }		var text = new createjs.Text(label, "20px Arial", "#000");	text.textBaseline = "top";	text.textAlign = "center";		var width = text.getMeasuredWidth()+30;	var height = text.getMeasuredHeight()+20;		this.background = new createjs.Shape();	this.background.graphics.beginFill(color).drawRoundRect(0,0,width,height,10);		text.x = width/2;	text.y = 10;		this.addChild(this.background,text);}p.onClick = function() {	alert("You clicked on a button: "+this.label);}p.onTick = function() {	this.alpha = Math.cos(this.count++*0.1)*0.4+0.6;}window.Button = Button;}());

how can i do that  with BabylonJs ?




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