joshcamas Posted September 11, 2014 Share Posted September 11, 2014 Hello guys! I've recently been playing around with Babylon, and having a blast! One feature that I'm interested if it exists is controlling specific bones in an armature. I'm guessing that when you export a armature to babylon, it just turns into a "normal" mesh with a animation and such. Controlling specific bones would be awesome to "interpolate" between two different animations, as well as controlling foot motion, etc etc. Thanks!-Josh Quote Link to comment Share on other sites More sharing options...
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