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Idea for automatic conversion to multiplayer


Sumizome
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I've got an idea for a parser which could theoretically almost automagically generate client/server code from a single codebase.

 

So, the question is how many of you are working / planning to work on a multiplayer game and would like to see something like this?

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This is like going to NASA and telling them you can go to Mars using a fork and some duct tape.

Don't take this the wrong way, but no, this is not going to happen.

 

You are either new to coding and have absolutely no idea what this implies or you are a coding genius, and know how to share states between client and server, what information is relevant to which, you know what updates to send, when to send them, how clients interact between each other and how they can affect the game state, etc. etc. etc.

 

I wanted to see how many people other than me could / would use it...

 

Again, no offense, but do you really need to ask who would like automagic conversion to multiplayer code? Here's a hint: everyone.

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