Sumizome Posted September 15, 2014 Share Posted September 15, 2014 I've got an idea for a parser which could theoretically almost automagically generate client/server code from a single codebase. So, the question is how many of you are working / planning to work on a multiplayer game and would like to see something like this? Link to comment Share on other sites More sharing options...
Glaydur Posted September 15, 2014 Share Posted September 15, 2014 I thin the real question is, who wouldn't want this? Easy multiplayer integration?! Uhh yes please! Link to comment Share on other sites More sharing options...
eguneys Posted September 15, 2014 Share Posted September 15, 2014 I don't understand what generating shared code means, can you explain a little more please. Link to comment Share on other sites More sharing options...
Sumizome Posted September 15, 2014 Author Share Posted September 15, 2014 Basically, it would be possible to input a slightly modified singleplayer project and generate a multiplayer version from it... Link to comment Share on other sites More sharing options...
eguneys Posted September 15, 2014 Share Posted September 15, 2014 Omg can you write a paragraph with at least 500 words. Link to comment Share on other sites More sharing options...
Glaydur Posted September 15, 2014 Share Posted September 15, 2014 I think the best way for people to understand is to just show it. Link to comment Share on other sites More sharing options...
Sumizome Posted September 15, 2014 Author Share Posted September 15, 2014 It's still just an idea, I wanted to see how many people other than me could / would use it...I'll hopefully have a proof of concept to show in a couple of days... Link to comment Share on other sites More sharing options...
Nepoxx Posted September 15, 2014 Share Posted September 15, 2014 This is like going to NASA and telling them you can go to Mars using a fork and some duct tape.Don't take this the wrong way, but no, this is not going to happen. You are either new to coding and have absolutely no idea what this implies or you are a coding genius, and know how to share states between client and server, what information is relevant to which, you know what updates to send, when to send them, how clients interact between each other and how they can affect the game state, etc. etc. etc. I wanted to see how many people other than me could / would use it... Again, no offense, but do you really need to ask who would like automagic conversion to multiplayer code? Here's a hint: everyone. Link to comment Share on other sites More sharing options...
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