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Collision between imported meshes and camera


Adrian
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Hi guys,

 

I come back with an other question !

 

I am finally able to load a .babylon file using BABYLON.SceneLoader.ImportMesh !

 

Here is my code :

            /* Import Tree */            BABYLON.SceneLoader.ImportMesh("", "asset/3D/", "tree.babylon", scene, function (newTree) {                 setup(newTree[0]);            });                        function setup(mesh) {                mesh.intersectsMesh(scene.activeCamera, true);                mesh.position.x = 0;                mesh.scaling.x = mesh.scaling.y = mesh.scaling.z = .05;                mesh.checkCollisions = true;            }

I have put mesh.collisions = true & mesh.intersectsMesh in red because it doesn't work.

 

You have probably figured that i load a tree on my scene, and obviously my camera must not be able to pass through the tree. 

 

Can you help me ?

 

Thanks guys, all the help provided here is very much appreciated !

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