Adrian Posted September 17, 2014 Share Posted September 17, 2014 Hi guys, I come back with an other question ! I am finally able to load a .babylon file using BABYLON.SceneLoader.ImportMesh ! Here is my code : /* Import Tree */ BABYLON.SceneLoader.ImportMesh("", "asset/3D/", "tree.babylon", scene, function (newTree) { setup(newTree[0]); }); function setup(mesh) { mesh.intersectsMesh(scene.activeCamera, true); mesh.position.x = 0; mesh.scaling.x = mesh.scaling.y = mesh.scaling.z = .05; mesh.checkCollisions = true; }I have put mesh.collisions = true & mesh.intersectsMesh in red because it doesn't work. You have probably figured that i load a tree on my scene, and obviously my camera must not be able to pass through the tree. Can you help me ? Thanks guys, all the help provided here is very much appreciated ! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 17, 2014 Share Posted September 17, 2014 Could you share a demo on the playground? Quote Link to comment Share on other sites More sharing options...
Adrian Posted September 17, 2014 Author Share Posted September 17, 2014 Yes Deltakosh, i just did : http://www.babylonjs.com/playground/#2A58K4 But i don't know where i can load my 3D model in the playground? Quote Link to comment Share on other sites More sharing options...
Adrian Posted September 17, 2014 Author Share Posted September 17, 2014 http://www.babylonjs.com/playground/#2A58K4#1 I have tried with the skull model, and ... it works !! I don't understand why my model doesn't work. Quote Link to comment Share on other sites More sharing options...
Adrian Posted September 17, 2014 Author Share Posted September 17, 2014 Ok so i found the solution. I used blender to convert my .obj to .babylon, first, i didn't noticed my tree is composed of many mesh, if i merge all the mesh in one it works ! Quote Link to comment Share on other sites More sharing options...
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