Xeonzinc Posted September 27, 2014 Share Posted September 27, 2014 Hi, I'm trying to debug why my mesh is not getting deformed as is should be, and am trying to work back to understand which transformation of the vertex is causing the distortion. On a bone i can see what appear to be 4 transformation matrices. Can anyone explain the difference between: •base matrix•absolute matrix•matrix•world transform I don't entirely understand which of these gets used by a mesh vertex which is weighted to it? Quote Link to comment Share on other sites More sharing options...
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