tomas.polz Posted September 29, 2014 Share Posted September 29, 2014 Hi guys, I have sprite , which I am easily able to dragg inside another sprite. I have alse enabled snapiing via grid. Everything works just fine , but when i change to rotation of the sprite by +90 degrees, it seems to calculate the dragging area for the sprite without the rotation, Is there any method I have to call or an attribut to set ? I suppose I should "reset" width, height or pivot settings somehow. Do you have any advice please ? Tomas Link to comment Share on other sites More sharing options...
tomas.polz Posted October 7, 2014 Author Share Posted October 7, 2014 I have solved that having two verision of sprite(normal and rotated one) and switching them using sprite.loadTexture . Link to comment Share on other sites More sharing options...
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