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Transfer of Momentum Physics?


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I am working on bouncing one body into a set of others (similar to bowling), but where every collision is calculated individually between two objects.


How can I instantly stop the momentum of the colliding object and and transfer it to the object collided with?


my thoughts in psuedo:


collided.body.velocity.x = colliding.body.velocity.x;

collided.body.velocity.y = colliding.body.velocity.y;


If this would work, what would my condition in my update() function be to find the moment when the two collide.  Simple question, and I'm sure it is very easy, but I do not have access to a testing environment atm and am just looking for some guidance if anyone is familiar


Thanks in advance!



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