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Smooth Tweening?


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In my project I'm working on a credits screen. To scroll the credits I'm using a tween and animating y from -(game.camera.height) to game.camera.height. However the animation is very jumpy, when logging the y value it appears that Phaser only changes the y value as an integer (not a float for a smoother animation). Is there any way I can make this animation smoother?

 

Tween code:

this.add.tween(this.game.camera).to({ y: this.game.camera.height }, 110000, Phaser.Easing.Linear.None, true);
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