Jump to content

Camera and shaders


Recommended Posts

I am creating a background sprite for my game with a width of 1920 x 1200 px and I am then adding a filter to the sprite.


I guess my understanding of shaders is off - but if I apply a shader with the same resolution to the image, when I pan my camera shouldn't I see a different portion of the shader?


Presently I see the exact same region of the shader.






-- edit : reworded the question to hopefully make more sense.

Edited by carterza
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...