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Camera and shaders


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I am creating a background sprite for my game with a width of 1920 x 1200 px and I am then adding a filter to the sprite.


I guess my understanding of shaders is off - but if I apply a shader with the same resolution to the image, when I pan my camera shouldn't I see a different portion of the shader?


Presently I see the exact same region of the shader.






-- edit : reworded the question to hopefully make more sense.

Edited by carterza
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