carterza Posted October 3, 2014 Report Share Posted October 3, 2014 (edited) I am creating a background sprite for my game with a width of 1920 x 1200 px and I am then adding a filter to the sprite. I guess my understanding of shaders is off - but if I apply a shader with the same resolution to the image, when I pan my camera shouldn't I see a different portion of the shader? Presently I see the exact same region of the shader. Thanks! -Zach -- edit : reworded the question to hopefully make more sense. Edited October 4, 2014 by carterza Quote Link to comment Share on other sites More sharing options...
carterza Posted October 4, 2014 Author Report Share Posted October 4, 2014 Bumping - reworded original question. Quote Link to comment Share on other sites More sharing options...
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