Aswin Shrestha Posted October 8, 2014 Share Posted October 8, 2014 I wanted to add physics to the emitted particles for fluid simulation but I don't think Babylonjs has that kind of capability as of now. Is there any workaround for this? Basically, I want to simulate a waterfall, and the particles emitted would strike the stationary pond/water. I figured, using the meshes for this approach would hamper the performance too much. So, manipulating the vertex array for this might be a better option I think. How do I simulate this effect? Quote Link to comment Share on other sites More sharing options...
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