j0hnskot Posted October 10, 2014 Share Posted October 10, 2014 Hello there! I used SpriteBatch to see the difference between that and Group in terms of performance and i found out that sprites created with SpriteBatch , as far as i understand, do not update their bounds .As a result the outOfBoundsKill does not work.This may be the way SpriteBatch works but i wanted to make sure this is not a bug ,else i should open an issue ticket on github. Link to comment Share on other sites More sharing options...
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