Jump to content

SpriteBatch and sprite bounds.


Recommended Posts

Hello there!
I used SpriteBatch to see the difference between that and  Group in terms of performance and i found out that sprites created with SpriteBatch , as far as i understand, do not update their bounds .

As a result the outOfBoundsKill does not work.

This may be the way SpriteBatch works but i wanted to make sure this is not a bug ,else i should open an issue ticket on github.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...