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SpriteBatch and sprite bounds.


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Hello there!
I used SpriteBatch to see the difference between that and  Group in terms of performance and i found out that sprites created with SpriteBatch , as far as i understand, do not update their bounds .

As a result the outOfBoundsKill does not work.

This may be the way SpriteBatch works but i wanted to make sure this is not a bug ,else i should open an issue ticket on github.

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