Jump to content

SpriteBatch and sprite bounds.


j0hnskot
 Share

Recommended Posts

Hello there!
 
I used SpriteBatch to see the difference between that and  Group in terms of performance and i found out that sprites created with SpriteBatch , as far as i understand, do not update their bounds .

As a result the outOfBoundsKill does not work.

This may be the way SpriteBatch works but i wanted to make sure this is not a bug ,else i should open an issue ticket on github.
 

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...