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Global touchmove?


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  • 4 weeks later...
Got it working like this:
canvas.addEventListener("touchmove", onTouchmove, true);function onTouchmove(e) {x = e.touches[0].clientX / myCanvasScale;y = e.touches[0].clientY / myCanvasScale;}

But indeed, it would be nice if this would be an event directly on the stage, with the same global.x and global.y and the same scaling.

Anyhow: pixijs is the most fun framework to toy around with! Instant happiness everytime!  :D

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