Nyanta Posted October 25, 2014 Share Posted October 25, 2014 Hi, currently, i've problems to move the ArcRotateCamera correctly around. I came up with this code:translation = BABYLON.Vector3.TransformNormal(translation, this._camera.getWorldMatrix());translation.y = 0;this._camera.target.addInPlace(translation);but the translation in z direction is slower, since the camera is tilted (i need to set translation.y to zero after transformation). Is there a good way to just rotate my desired translation around the y-axis in dependent to the alpha of the ArcRotateCamera? Kind Regards,Chris Quote Link to comment Share on other sites More sharing options...
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