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A classic solitaire game reversioned. It's quite exotic compared to the standard solitaire games and even has artistic value. As usual we make games without taking a look on what's is circulating in the market. Hopefully we can sell some licenses: play it here an article explaining its peculiarities here
This is new type of Ufo invader game . You control a classical plane fighting against the Ufo . It's very easy to play . - Tap on screen to jump and fire . - Swipe up to move up. - Swipe down to move down . https://play.google.com/store/apps/details?id=com.plutodev.fapufo
Hey Everybody, I'm a 4th grade teacher who writes educational software for my students. I wanted a free alternative to the many expensive adaptive computer math courses available to students. I built a flexible math activity system based on interactive manipulatives that would load with different values every time. Then I built over 200 over those activities, representing the breadth of a 4th grade curriculum. Then I designed an adaptive algorithm to guide students through the applets based on their performance. Then it was time for the "fun" part. I wanted to create an incentive structure for the software, so I designed a turn-based spaceship battle game, framed in a text adventure, in which the player, a sentient ship, protects an isolated space station from marauding aliens. The game is still a work in project, but the current version shows its potential, I think: https://mages.firebaseapp.com/
Hey all, This is my first game using Phaser - I decided to make a much expanded version of super fill up. It was a lot of fun to make, and this forum was basically StackOverflow for Phaser during my development. Thanks to all of you for the help and for asking the same questions I had. I just wanted to show off the final product, so here are a few pictures and a link!. http://scholtek.com/blackhole/