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Found 2 results

  1. opendevcode

    World Scaling

    Hello, I have tried Phaser for a couple of weeks and I am trying to create something like a zoom in zoom out functionality on a 2D platformer. I am having trouble with setting the view of the game. I am using Phaser 1.1.3 First Approach: this.camera.screenView.width *= 5;I tried giving a different value for the camera's screenview. Screenview values changed but there are no changes with the camera's view. Second Approach: this.game.world.scale.x = 10I tried giving a different value for the world's scale, but the result is the same with the first approach. Nothing happend Third Approach: gameGroup.setAll('scale.x', 5);platforms.setAll('scale.x', 5);gameGroup.add(platforms);I tried creating a nested group but I was receiving an undefined errors. TypeError: e is undefined @ filephaser.min.js:2 Any ideas, suggestions or samples on how I should do this are welcomed. Thank you
  2. Hello everyone, I am working on a project on the old Phaser 1.1.3 framework. I'm a bit too far into this project to grab a newer one I think. My problem is that after I reach the end of the level I want to start a state, but the state shows blank/white. The project has the globally known structure Boot > Preloader > MainMenu and then goes to LevelOne. When the the level is complete the following code get executed: stopAnim(this, 0);destroy();alert("You have won the game!");this.game.state.start("SelectionScreen"); I print a message in every state, this way I know what state has been loaded. In the console I get the following message:✔✔ Level Selection Ready! ✔✔ SelectionScreen.js:16 But somehow the screen goes to blank/white. I also tried loading the Boot state again, but this gave the same result: the white screen. What could be the potential problems?