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Showing results for tags 'absolute'.
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In this example I set a parent to the ground and then rotate it. I would expect that the absolute position of the ground would change but it doesn't... The weirder thing is that getAbsolutePosition returns always the same vector - the vector it returned first time I called it. For instance in this example the absolute position does change according to the rotation but after I get an absolute position for the first time it doesn't change. Am I missing something?
Is there any way to get the absolute position of a sprite? I have a group holding several sprites and I want to move one of them. The group will be moved as a whole. The sprite's position is relative to the group, but I would like the position relative to the world, or more precisely, relative to the activePointer. I have tried using physics.arcade methods, such as angleToPointer, but those methods do not take inte account the object's offset, that is its parents' positions (the group's position). Is there any way built into Phaser to accomplish this? Or do I need to iterate over all parents and calculate the absolute position in my own function?