Search the Community

Showing results for tags 'audio cordova anroid'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi Guys... Really struggling here. :-( I've been working on a game in Phaser. I have it packaged up as a Cordova app and deploying it on IOS and Android devices. IOS is working fine. Android audio will not play when deployed on the device. When I deploy the app and examine the Network resources remotely I see the following... https://www.dropbox.com/s/ul5k3859jsjfnjp/Screenshot%202014-11-24%2016.40.36.png?dl=0 each audio file is 'canceled' and does not play. However when I host the game from a web server and point to it from the same device I see this... https://www.dropbox.com/s/m6ijohelvtbksc4/Screenshot%202014-11-24%2016.45.17.png?dl=0 the audio files are loaded (but then a second attempt is canceled). The difference is this time they all play just fine. Same files, same device (same browser?) Would anyone have any insight on this problem and how I might go about fixing it? Thanks, Sam