Jump to content

Search the Community

Showing results for tags 'babylonjs oimo'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi all, so question is in topic really, I'm toying with point and click functionality using oimo js. You can see the effects here: https://playground.babylonjs.com/#645VV4#10 (old one) https://playground.babylonjs.com/#645VV4#12 If i use a sphereimposter for the mesh i'm moving, it works (kind of). but if i use the boxImposter (which i kind of want to) the box just falls off the map after a while, I don't update the Y axis at any point. I did try a kind of hack where i apply a little impulse to lift it off the ground... But it just kept going ._.; Any ideas on how to prevent this?
×
×
  • Create New...