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Found 1 result

  1. spinnerbox

    How does bezier curve drawing works?

    I was wondering how does bezier cureve drawing works. I know there is function bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI.Graphics} and probably (cpX, cpY) is the start point, (cpX2, cpY2) is the middle control point and (toX, toY) is the ending point. but I got something like: Which is the polygon I drew just before the bezierCurveTo() call. Should I create first polygon and add fill/border to it or what do I do? Are there some official Phaser examples for drawing bezier curves?