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Showing results for tags 'cross'.
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Hello ! I'm trying to load an image from a github repository into via Phaser. I basically do something like this: var path = "https://raw.githubusercontent.com/LadybugRiders/kimisrescue/dev/assets/images/blue_sky.jpg";loader.spritesheet( name, path, width, height);Image that you can see here, just to show you it's accessible. I've tried doing my own XMLHttpRequest, and display the image in a <img></img> and it was working quite well. So, I looked in the forum and then set : loader.crossOrigin = "anonymous"That doesn't work either, as I still get the following error: Image from origin 'https://raw.githubusercontent.com' has been blocked from loading by Cross-Origin Resource Sharing policy: The 'Access-Control-Allow-Origin' header has a value 'https://render.githubusercontent.com' that is not equal to the supplied origin. Origin 'http://localhost:5000' is therefore not allowed access.I know about crossorigin policy but github shouldn't block me, if i believe the doc Thanks for your help
So I have a little game concept I've been making in phaser and I have the parts of it split into states such as main menu and levels, but what I have been doing is creating the Player objects and enemy objects and the such in each individual states as well as making animations for them. This is very obviously inefficient I want to know how would I go about making an object for these entities to use it cross states