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Found 2 results

  1. I tried to display the following DRACO format glb model with Babylon JS Sandbox. https://github.com/mrdoob/three.js/blob/dev/examples/models/gltf/LittlestTokyo.glb However, the following error occurred and the model was not displayed. babylonjs.loaders.min.js:1 Uncaught (in promise) Error: #/meshes/38/primitives/0: undefined at babylonjs.loaders.min.js:1 (anonymous) @ babylonjs.loaders.min.js:1 Promise.then (async) (anonymous) @ babylonjs.loaders.min.js:1 Promise.then (async) p._loadAsync @ babylonjs.loaders.min.js:1 (anonymous) @ babylonjs.loaders.min.js:1 Promise.then (async) p.loadAsync @ babylonjs.loaders.min.js:1 (anonymous) @ babylonjs.loaders.min.js:1 Promise.then (async) l.loadAsync @ babylonjs.loaders.min.js:1 (anonymous) @ babylon.js:1 f @ babylon.js:1 n.onload @ babylon.js:1 load (async) m.ReadFile @ babylon.js:1 P._loadData @ babylon.js:1 P.Append @ babylon.js:1 P.Load @ babylon.js:1 (anonymous) @ babylon.js:1 P.LoadAsync @ babylon.js:1 n.reload @ babylon.js:1 n._processReload @ babylon.js:1 n.loadFiles @ babylon.js:1 n.drop @ babylon.js:1 e._dropHandler @ babylon.js:1 I confirmed that it can be displayed with BabylonJS Sandbox if it is a normal glb file which is not DRACO format. https://sketchfab.com/models/94b24a60dc1b48248de50bf087c0f042
  2. Hi guys. I would like to avoid using a JSON base format in order to reduce assets size to the maximum. I would like to know what is the best geometry compression supported by babylon.js. It looks that babylon support gltf. So i guess we can use Open3dgc compression ? https://github.com/KhronosGroup/glTF/wiki/Open-3D-Graphics-Compression What other options do we have if we want to use LZMA compression ? OpenCTM ? Draco ? http://openctm.sourceforge.net/ https://github.com/google/draco Thanks for your time ! Cheers SK