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Found 2 results

  1. Hi, I've checked a couple posts on this forum regarding extending classes in Phaser, but get confused on how it exactly works, below is the code I'm trying to implement to add stats to a sprite: class spriteStats extends Phaser.GameObjects.Sprite { constructor (scene, x, y,myExtra) { super(scene, x, y); this.setTexture('../assets/testsprite.png'); this.setPosition(x, y); } setStats(speed, jump){ var stats = { "speed": speed, "jump": jump, } } getStats(){ return stats } } But when I attempt to create the sprite: var hero = this.add.spriteStats(100, 450, 'hero',0).setInteractive(); hero.setStats(5,5); it gives me a: "Uncaught TypeError: this.add.spriteStats is not a function". I don't think I'm extending the class correctly. Please forgive me, as I'm still relatively new to JavaScript. Thanks!
  2. If we do ModelFinish.initScene(scene); we initialize scene of ModelFinish.js. That works fine. Is there any way how to get object ModelFinish from document ? is there any way similar like this so as maybe var objModel = document.getObject"ModelFInish") and then initilization object objModel.initScene(scene) ??? Greetings Ian