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Found 2 results

  1. peevopuff

    Phaser 3 Tilemap setting Origin

    Hey Community! I'm trying out the new Phaser 3 Framework using Tilemaps. I create my tilemaps through Tiled and export them as .json. Since my map doesn't occupy the whole screen, I wanted to center it to the worlds center. I can render every layer to the screen and center them to the world but I can't center their origin properties since they come by default at 0, 0. The strange part is that their values change in the layer object to the ones I want but the layer image stays the same. I've tried using Static or Dynamic layers but there's no difference. Am I missing something? Is anyone else having trouble using: "layer.setOrigin(0.5, 0.5);"? Here's a snapshot of my code:
  2. In Tiled (1.1.3) you can make a layer that includes multiple different embedded tilesets. The resulting JSON has an array in the tilesets property. See complete example https://pastebin.com/jYP4buQc . I can't get this to load in Phaser. I've tried several things, but anything after the first tileset throws an error one way or another. Here's the latest attempt: function preload() { this.load.tilemapTiledJSON('map', '/maps/phaserTest.json'); this.load.image('phaserTestImg', '/maps/phaserTest.png'); this.load.image('Door0', '/maps/Door0.png'); this.load.image('Floor', '/maps/Floor.png'); this.load.image('Wall', '/maps/Wall.png'); } function create() { var map = this.add.tilemap('map'); var tileset = map.addTilesetImage('Wall', undefined, 16, 16, 0, 0, 1); var tileset2 = map.addTilesetImage('Door0', undefined, 16, 16, 0, 0, 2); var tileset3 = map.addTilesetImage('Floor', undefined, 16, 16, 0, 0, 3); var layer = map.createStaticLayer(0, tileset); var layer2 = map.createStaticLayer(1, tileset2); var layer3 = map.createStaticLayer(2, tileset3); //debugger; var graphics = this.add.graphics(); //[...] (I've also tried using map.createStaticLayer with the string name of the layer from Tiled JSON, this is just the latest failed experiment.) My guess is this isn't supported and I have to create my maps differently in Tiled, but I am brand new to Phaser and I might just be missing something obvious. Back in 2013, Rich seemed to say it wasn't supported but 2013 is quite a long time ago and I know a lot has changed with tileset handling since then. So my questions: 1) Can you make a map in Tiled that has multiple (embedded) tilesets in a single layer, and use that JSON from Phaser successfully? If so, can I get a hint on how to do this correctly? 2) If this isn't supported, what is the best alternate approach in Phaser 3? Two things that occur to me are making a Tiled map that has a separate layer for each tileset, or combining lots of little tilesets together into a mechagodzilla tileset so I can lay out a whole bunch of features in a single layer. Or something different. Opinions?