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How to hide sprites on screen when use BGui


Ingo Chou
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Could you please provide more info on what you're specifically trying to achieve?  A simple description on what the user would be viewing as defined in the scene by object, sprite, color, etc.  Otherwise, this question is much too vague for me to understand.

 

Thanks,

 

DB

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Thanks for your reply!

There are skybox, ground, meshes, sprites, particle-system in my scene. It is work well before I use bGui.

But all objects display in the center of screen as UI besides my real scene when I new a bGui system object.

I do not add anything in bGui, just only new a bGui System .

I can hide those meshes on UI by setting layer mask.

But there are no layer mask support in sprites and particle-system.​

My question is:

How to hide sprites and particle system on UI?

thanks.

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