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Got some problem with my item inventory in my game


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I'm trying to make a silly RPG in phaser.js, right now I am working on the battle system and the battle menus. However there is a problem with the item inventory. I have made so that the texts for the names of the items that are in my inventory appear when I open the inventory and disappear when I close it or after I have used an item (and then I delete that item using splice since all the items are in a list). However, when I use an Item, the text for the name of that item does not disappear in the inventory when I open it again (but I cannot use the item at least).  And also, the text for the name of the last item in the list stays on the sceern even when I haven't open the inventory. First i thought it was because the for-loop I use to create all the "name texts" for all items in the list was in the create function, but I tested puting it in the update function but it didn't change anything. I just want a simple item inventory that you find in almost every RPG. Can someone please help me with this?

 

Some variabels in the code are on swedish. Here's a translation of some of those words to make it easier for you:

Spel = Game

Pil = Arrow / Cursor

Pilar = Arrows / Cursors

 

Here is the code (I couldn't attach the file to this message for some reason) :

<!doctype html>
<html lang="en">

<head>
    <meta charset="UTF-8" />
    <title>My Brain</title>
    <script type="text/javascript" src="js/phaser.js"></script>
    <style type ="text/css">
        body {
            margin: 0;
        }
    </style>
</head>
<body onload="start()">
    <script type="text/javascript">

        var spel = new Phaser.Game(1000, 700, Phaser.AUTO, 'phaser');

        var modes = {};

        function start() {

            spel.state.add("Game Over", modes.gameover);
            spel.state.add('battle', modes.battle);
            spel.state.start('battle')
        }

        


        //---------------------------------- Battle mode ------------------------------------------

        modes.battle = {
 
            preload: function() {

                spel.load.image('battleground', 'Sprites/background.png');
                spel.load.image('triangle', 'Sprites/EvilTriangle2.png');

                var pil;
                

                Turn = 1;

                chooseCommand = true;
                chooseItem = false;
                chooseMagic = false;

                playerlife = 1000;
                enemylife = 300;
                

                attackNow = false;
                improvizeNow = false;
                magicNow = false;
                itemNow = false;
                USEspell = false;
                USEheal = false;

                spellingdecider = "";

                waittime = 1

 

                spellTime = 0
                itemvalue = 0

                
            },
            
            create: function () {

                //------ Sprites -------
                spel.add.sprite(0, 0, 'battleground');
                triangle = spel.add.sprite(360, 200, 'triangle');

                //------ Menyn ------

                menyATTACK = spel.add.text(225, 540, 'Attack', { fontSize: '35px', fill: '#ffffff' });
                menyITEMS = spel.add.text(655, 540, 'Items', { fontSize: '35px', fill: '#ffffff' });
                menyMAGIC = spel.add.text(230, 620, 'Magic', { fontSize: '35px', fill: '#ffffff' });
                menyIMPROVIZE = spel.add.text(575, 620, 'Improvize!', { fontSize: '35px', fill: '#ffffff' });
            

                //--------- Magic meny -----------
                HealMAGIC = spel.add.text(255, 540, 'Heal', { fontSize: '35px', fill: '#ffffff' });
                deCORNERizeMAGIC = spel.add.text(500, 540, 'deCORNERize', { fontSize: '35px', fill: '#ffffff' });
                SpellMAGIC = spel.add.text(245, 620, 'Spell', { fontSize: '35px', fill: '#ffffff' });
                BackMAGIC = spel.add.text(655, 620, 'Back', { fontSize: '35px', fill: '#ffffff' });


                //------ Items Meny ------

                itemList = [];

                itemList.push(new item("Chocolate bar", 600, 50));
                itemList.push(new item("Chokolate bar", 600, 50));
                itemList.push(new item("Delicious Yoghurt", 600, 50));
                itemList.push(new item("Coffee", 600, 50));
                itemList.push(new item("Pencil Sharperner", 600, 50));
                itemList.push(new item("Scary mask", 600, 50));
                itemList.push(new item("Old reciept", 600, 50));
                itemList.push(new item("Game Guy color", 600, 50));

 

                for (var i = 0; i < itemList.length; i++) {

                    itemList.y += i*50;

                    if (i > 4) {

                        itemList.x += 200;
                        itemList.y = 50*(i-4);
                    }

                }

                //----- skapar en text grupp till alla items så att jag kan deleta all text sen på ett enkelt sätt ------
                textgroup = spel.add.group();
                //-------------------------------------------------------------------------------------------------------

                for (var i = 0; i < itemList.length; i++) {

                    ItemTEXT = spel.add.text(itemList.x, itemList.y, itemList.name, { fontSize: '20px', fill: '#ffffff' });

                    textgroup.add(ItemTEXT);
                }

 

                ItemListBack = spel.add.text(800, 300, "Back", { fontSize: '20px', fill: '#ffffff' });
           
            
              


                //---- Pilar ----
                pil = "";
                pil = spel.add.text(350, 540, '<', { fontSize: '35px', fill: '#ffffff' });

                Itempil = "";
                Itempil = spel.add.text(580, 50, '>', { fontSize: '20px', fill: '#ffffff' });


                //------------------ Fiendens Lifebar ------------------
                enemylifeTEXT = "";
                enemylifeTEXT = spel.add.text(20, 10, 'Enemy HP: 300', { fontSize: '25px', fill: '#ffffff' });

                //------ Din Lifebar ------
                playerlifeTEXT = "";
                playerlifeTEXT = spel.add.text(770, 480, 'You: 1000/1000', { fontSize: '25px', fill: '#ffffff' });

                //----- Knappar som man använder ------
                pilar = spel.input.keyboard.createCursorKeys();
                accept = spel.input.keyboard.addKey(Phaser.Keyboard.Z);


                
            },

            update: function () {

                

 

                //------------- Gör så att alla item får sitt rätta namn --------------------


                if (chooseItem == false) {

                    for (var i = 0; i < itemList.length; i++) {
                        textgroup.getAt(i).visible = false;
                    }

                    Itempil.visible = false;
                    ItemListBack.visible = false;
                }

             


               
                // ----- Vad du kan göra på din tur -----
                if (Turn == 1) {

                    if (chooseCommand == true) {
                        //Funktion åt pilen
                        if (pilar.right.isDown && pil.x == 350) {

                            pil.x = 765;
                        }

                        if (pilar.left.isDown && pil.x == 765) {

                            pil.x = 350;
                        }


                        if (pilar.up.isDown && pil.y == 620) {

                            pil.y = 540;
                        }

                        if (pilar.down.isDown && pil.y == 540) {

                            pil.y = 620;
                        }

                    }


                
                

 

                    // ----------------------------- Välj items i item meny -----------------------------------
                    if (chooseItem == true) {

                        Itempil.visible = true;
                        ItemListBack.visible = true;
                        chooseCommand = false;


                        for (var i = 0; i < itemList.length; i++) {
                            textgroup.getAt(i).visible = true;
                        }
                       
                        // Rör Itempilen upp och ner (med en egen sorts break)
                        if (pilar.down.isDown) {

                            Itempil.y += 50;
                            pilar.down.isDown = false;

                        }


                        if (pilar.up.isDown) {

                            Itempil.y -= 50;
                            pilar.up.isDown = false;
                        }

 

                        // Om pilen går utanför toppen/botten går den tillbaka till botten/toppen
                        if (Itempil.y < 50) {

                            Itempil.y = 300;
                        }

                        if (Itempil.y > 300) {

                            Itempil.y = 50;
                        }

                       

                        // Rör Itempilen höger och vänster (med en egen sorts break)
                        if (pilar.right.isDown) {

                            Itempil.x += 200;
                            pilar.right.isDown = false;
                        }

                        if (pilar.left.isDown) {

                            Itempil.x -= 200;
                            pilar.left.isDown = false;
                        }
                        // Om pilen går utanför någon av sidorna går den tillbaka till motsatta sida
                        if (Itempil.x < 580) {

                            Itempil.x = 780;
                        }

                        if (Itempil.x > 780) {

                            Itempil.x = 580;
                        }


                        if (Itempil.y == 300) {

                            Itempil.x = 780;
                        }

 

 

                        for (var i = 0; i < itemList.length; i++) {

                            if (Itempil.x == itemList.x - 20 && Itempil.y == itemList.y && accept.isDown) {


                                //----- HP/MP points increaser -----
                                if (itemList.name == "Chocolate bar") {

                                    itemuseTEXT = spel.add.text(350, 100, 'You ate the chocolate bar...', { fontSize: '35px', fill: '#ffffff' });
                                    itemvalue = 1;

                                }


                                if (itemList.name == "Chokolate bar") {

                                    itemuseTEXT = spel.add.text(100, 350, 'Wait, the word chocolate is mispelled on this chocolate bar!', { fontSize: '35px', fill: '#ffffff' });
                                    itemvalue = 2;

                                }


                                if (itemList.name == "Delicious Yoghurt") {

                                    itemuseTEXT = spel.add.text(100, 350, 'You took your spoon and swooped up some of the "Delicious ougurt".', { fontSize: '35px', fill: '#ffffff' });
                                    itemvalue = 3;

                                }


                                if (itemList.name == "Coffee") {

                                    itemuseTEXT = spel.add.text(100, 350, 'You did it4', { fontSize: '35px', fill: '#ffffff' });
                                    itemvalue = 4;
                                }

 

                                //------ Stats changer items -----

                                if (itemList.name == "Pencil Sharperner") {

                                    itemuseTEXT = spel.add.text(100, 350, 'You did it5', { fontSize: '35px', fill: '#ffffff' });
                                    itemvalue = 5;
                                }


                                if (itemList.name == "Scary mask") {

                                    itemuseTEXT = spel.add.text(200, 200, 'You did it6', { fontSize: '35px', fill: '#ffffff' });
                                    itemvalue = 6;
                                }

 

                                //----- Useless/funny items -----

                                if (itemList.name == "Old reciept") {

                                    itemuseTEXT = spel.add.text(200, 200, 'You did it7', { fontSize: '35px', fill: '#ffffff' });
                                    itemvalue = 7;
                                }
                             
                                if (itemList.name == "Game Guy color") {

                                    itemuseTEXT = spel.add.text(200, 200, 'You did it8', { fontSize: '35px', fill: '#ffffff' });
                                    itemvalue = 8;
                                }


                                itemList.splice(i, 1);
                                textgroup.remove(i, true);
                                

                                itemNow = true;
                                Turn = 2;
                                attackwait();

                            }
                        }


                        if (Itempil.y == 300 && Itempil.x == 780 && accept.isDown) {

                            chooseItem = false;
                            chooseCommand = true;
                            accept.isDown = false;


                        }
                    


                    }

                

 

 

                    //--------- Attack commando / Heal Magic ------------

 

                    if (pil.x == 350 && pil.y == 540 && accept.isDown) {

                        if (chooseMagic == false) {

                            attackNow = true;

                            Turn = 2;
                            attackwait();


                            MYattackTEXT = spel.add.text(400, 50, 'You charged foward...', { fontSize: '35px', fill: '#ffffff' });
                        }

 

                        if (chooseMagic == true) {

                            magicNow = true;
                            USEheal = true;
                            
                            Turn = 2;  
                            attackwait();


                            healTEXT = spel.add.text(400, 50, 'You used healing...', { fontSize: '35px', fill: '#ffffff' });  
                        }


                    }


                    // ------------ Item commando / deCORNERize Magic -----------

                    if (pil.x == 765 && pil.y == 540 && accept.isDown) {

                        if (chooseMagic == false) {

                            chooseCommand = false;
                            chooseItem = true;

                            accept.isDown = false

                        }


                        if (chooseMagic == true) {

                            //magicNow = true;
                            //USEdeCORNERize = true;

                            //Turn = 2;
                            //attackwait();


                            deCORNERizerTEXT = spel.add.text(300, 300, 'deCORNERize', { fontSize: '35px', fill: '#ffffff' });
                        }

                    }


                    // ---------- Improvize commando -----------

                    if (pil.x == 765 && pil.y == 620 && accept.isDown) {

                        if (chooseMagic == false) {

                            var ImprovOpptions = ["You did a litte bellydance...", "You made a inappropriate joke...", "You recited the entire alphabet backwards...", "You tried to moonwalk..."];

                            var Improvdecider = Math.round(Math.random() * 3)

                            ImprovizeText = ImprovOpptions[Improvdecider];

                            improvizeNow = true;

                            Turn = 2;
                            attackwait();


                            TheImprovizeTEXT = spel.add.text(200, 50, ImprovizeText, { fontSize: '35px', fill: '#ffffff' });

                        }

                        if (chooseMagic == true) {

                            chooseMagic = false;

                            pil.x = 350;
                            pil.y = 620;

                            accept.isDown = false;
                        }

                    }


                    // ------------ Magic commando / Spell Magic -----------

                    if (pil.x == 350 && pil.y == 620 && accept.isDown) {

                        if (chooseMagic == false) {
                            chooseMagic = true;

                            pil.x = 350;
                            pil.y = 540;

                            accept.isDown = false;
                        }

                        if (chooseMagic == true && accept.isDown) {

          
                            if (spellTime == 0) {

                                spellingTEXT = spel.add.text(100, 100, 'Okay. Dog... D, O, G.', { fontSize: '35px', fill: '#ffffff' });
                            }


                            if (spellTime > 0) {


                                var spelling = ["Apple... A, P, P, L, E.", "Brian... B, R, I, A, N.", "Toys... T, O, Y, S", "Pseudopseudohypoparathyroidism... Uuuh... P, S... Q?"];

                                spellingdecider = Math.round(Math.random() * 3)

                                TheSpelling = spelling[spellingdecider];


                                spellingTEXT = spel.add.text(100, 100, TheSpelling, { fontSize: '35px', fill: '#ffffff' });

                            }
                            

                            magicNow = true;
                            USEspell = true;


                            Turn = 2;
                            attackwait();

                            
                        }
                    }

 


                    //--------- Gör så att alla magi attacker som man kan välja visas -----------

                    

                    if (chooseMagic == true) {

                        deCORNERizeMAGIC.visible = true;
                        HealMAGIC.visible = true;
                        SpellMAGIC.visible = true;
                        BackMAGIC.visible = true;

                        menyATTACK.visible = false;
                        menyITEMS.visible = false;
                        menyMAGIC.visible = false;
                        menyIMPROVIZE.visible = false;

                    }


                    if (chooseMagic == false) {

                        deCORNERizeMAGIC.visible = false;
                        HealMAGIC.visible = false;
                        SpellMAGIC.visible = false;
                        BackMAGIC.visible = false;

                        menyATTACK.visible = true;
                        menyITEMS.visible = true;
                        menyMAGIC.visible = true;
                        menyIMPROVIZE.visible = true;

                    }


                }


            

 


                //--------------------------------------- Vad som händer vid olika turer (förutom tur = 1) -----------------------------------

 

                if (Turn == 3 && accept.isDown) {

                    
                    if (attackNow == true) {

                        MYattackTEXT.kill();
                        ENEMYdamageTEXT.kill();

                        attackNow = false;
                    }


                    if (improvizeNow == true) {

                        TheImprovizeTEXT.kill();
                        TheReactionTEXT.kill();

                        improvizeNow = false;

                    }

                    if (magicNow == true) {


                        if (USEspell == true) {

                            spellingTEXT.kill();
                            SpellingAFTERTEXT.kill();
                            USEspell == false;
                        }

                        if (USEheal == true) {

                            healTEXT.kill();
                            healingTEXT.kill();
                            USEheal = false;
                        }


                        magicNow = false;
                       
                    }

                    if (itemNow == true) {

                        itemuseTEXT.kill();
                        itemeffetTEXT.kill();

                        itemvalue = 0

                        itemNow = false;
                    }

                    Turn = 4;

                    ENEMYattackTEXT = spel.add.text(70, 50, 'The Triangle pointed out that your shoes were untied...', { fontSize: '35px', fill: '#ffffff' });
                    


                    attackwait();
                }

 


                if (Turn == 5 && accept.isDown) {

                    if (chooseItem == true) {

                        chooseItem = false;

                    }

                    Turn = 1;

                    ENEMYattackTEXT.kill();
                    MYdamageTEXT.kill();

                    accept.isDown = false;
                    
                    chooseMagic = false;
                    chooseCommand = true;

                    pil.x = 350;
                    pil.y = 540;
                }

            },
          

        }


        //--------------------------- Game over mode ------------------------------------
        modes.gameover = {

            preload: function () {

                spel.load.image("Game over screen", "Phaser/Sprites/ded.png")
            },

            create: function () {


            },

            update: function () {

            },

 


        }
        
        //----------------------- Funktion som håller koll på namnet och placerningen till itemet ---------------------------

        function item(name, x, y) {

            this.name = name;
            this.x = x;
            this.y = y;

            return name;
        }
        

 

 


        //------------------------- Funktionen som ger skada till fienden ----------------------------

        function attackCommand() {

            Mydamage = Math.round(Math.random() * 50) + 100;

            enemylife -= Mydamage;
            enemylifeTEXT.text = "Enemy HP: " + enemylife;
            
            ENEMYdamageTEXT = spel.add.text(350, 100, 'The Triangle Recived ' + Mydamage + ' hit points.', { fontSize: '35px', fill: '#ffffff' });
        }

        //------------------------------- Items funktioner efter användning -------------------------

        function itemCommand() {

            if (itemvalue == 1) {

                playerlife += 500;

                itemeffetTEXT = spel.add.text(350, 100, "It was delisous in a chocolate kid of way. You restored 500 HP.", { fontSize: '35px', fill: '#ffffff' });

                if (playerlife > 1000) {
                    playerlife = 1000
                }

                playerlifeTEXT.text = "You: " + playerlife + "/1000";
            }

            if (itemvalue == 2) {

                playerlife += 500;

                itemeffetTEXT = spel.add.text(350, 100, "It dosen't matter, is just as delicious. You restored 500 HP.", { fontSize: '35px', fill: '#ffffff' });

                if (playerlife > 1000) {
                    playerlife = 1000
                }

                playerlifeTEXT.text = "You: " + playerlife + "/1000";
            }

            if (itemvalue == 3) {

                playerlife += 250;

                itemeffetTEXT = spel.add.text(350, 100, "Ironacally it taste great, but not delicious. You restored 500 HP.", { fontSize: '35px', fill: '#ffffff' });

                if (playerlife > 1000) {
                    playerlife = 1000
                }

                playerlifeTEXT.text = "You: " + playerlife + "/1000";
            }

            if (itemvalue == 4) {

                playerlife += 500;

                itemeffetTEXT = spel.add.text(350, 100, "Ironacally it taste great, but not delicious. You restored 500 HP.", { fontSize: '35px', fill: '#ffffff' });
            }

        }

 

 

        // ------------------------ Alla Magi attackers funktioner --------------------------
        function magicCommand() {

            //if (USEdeCORNERize == true) {


            //}


            if (USEheal == true) {

                 HealEffect = Math.round(Math.random() * 200) + 100;
                 playerlife += HealEffect;

                 if (playerlife > 1000) {
                     playerlife = 1000
                 }

                 playerlifeTEXT.text = "You: " + playerlife + "/1000";

                 healingTEXT = spel.add.text(400, 100, 'You restored ' + HealEffect + ' HP.', { fontSize: '35px', fill: '#ffffff' });

            }

            else if (USEspell == true) {
                 


                if (spellTime == 0) {
                    SpellingAFTERTEXT = spel.add.text(400, 100, '...What? YOU told me to spell...', { fontSize: '35px', fill: '#ffffff' });
                }

                if (spellTime > 0) {

                    if (spellingdecider < 5) {
                        SpellingAFTERTEXT = spel.add.text(400, 100, '...Did you really expect something else would happend?', { fontSize: '35px', fill: '#ffffff' });
                    }


                    if (spellingdecider > 5) {
                        SpellingAFTERTEXT = spel.add.text(400, 100, "You know what? Lets just fight this guy instead. ", { fontSize: '35px', fill: '#ffffff' });
                    }

                }


                spellTime += 1;
            }

 

        }

 

 

 


        // -------------------------- Improvize Funktionen -----------------------------

        function Monsterreaction() {

            
            var reaction = ["The Triangle was mildly amused.", "The triangle was impressed... But not really...", "The triangle pretended to care."];

            var reactiondecider = Math.round(Math.random() * 2)

            reactionText = reaction[reactiondecider];

         
            TheReactionTEXT = spel.add.text(100, 100, reactionText, { fontSize: '35px', fill: '#ffffff' });

        }

 


        //-------------------- Funktion för vad fienden gör på sin tur----------------------
        
        function EnemyTurn() {
           
            Triangledamage = Math.round(Math.random() * 50) + 200;
            

            playerlife -= Triangledamage;

            if (playerlife < 0) {
                playerlife = 0
            }

            playerlifeTEXT.text = "You: " + playerlife + "/1000";

            MYdamageTEXT = spel.add.text(350, 100, 'You Recived ' + Triangledamage + ' hit points.', { fontSize: '35px', fill: '#ffffff' });

        }

 

 


        //------------------- Intervallen som gör att det blir en paus mellan attackerna  -------------------------

        function attackwait() {

            
            time = setInterval(

                function () {
                    waittime -= 1

                    if (waittime <= 0) {

                        if (Turn == 2) {

                            if (attackNow == true) {
                                attackCommand();
                            }


                            if (improvizeNow == true) {
                                Monsterreaction();
                            }


                            if (magicNow == true) {
                                magicCommand();
                            }


                            if (itemNow == true) {
                                itemCommand();
                            }


                            Turn = 3;
                        }


                        if (Turn == 4) {

                            EnemyTurn();
                            Turn = 5;                          
                        }


                        
                        clearInterval(time);
                        waittime = 1;
                    }
                }, 1000

                )


        }

 


    </script>

</body>
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