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  1. Hello, where Is the best 3D no code game engine?
  2. Hi I am trying to create a magnifying glass effect by leveraging the generate texture method of the renderer. I am generating a texture based on on the position of the mouse using the frame parameter. When combining with the pixi3d library the rotating cube it always stuck in the middle of the magnifying glass. The rest if the effect works as intended when there is no pixi3d elements on screen. The cube is a child of the overall scene and the lens effect is added outside of the main scene on a layer in front (using z index). updateSpriteTexture() { let reigon = new PIXI.Rectangle((thi
  3. I need help understanding how to use PixiJS through npm to run the example on the Docs Index page.
  4. This is a strange one.I play a game called Defly.io and I'm trying to help the Developer sort an issue with the game. Once the game servers experience some stress the game begins to lag. This will ONLY happen in certain scenarios which have to be set up and easily replicated for this lagging issue to be applied. The kicker and what I'm most confused about is that in the exact same scenario where the game is lagging, all you have to do is open up the DevTools and boom, everything is fixed and lag free. What does the DevTools do to the webpage? Does it enable or disable anything? I
  5. So I was fallowing along an online tutorial phaser-101-introduction-to-game-development and I just can't get my game to appear. The error is Failed to load resource: the server responded with a status of 404 (Not Found) The tutorial said it HAD to be on a web site you built or whatever to get it to load right so I made one and nothing the broken phaser game . Just not sure how its not reading it I downloaded everything into the right folders and have all the path names right. <!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <
  6. Hiya! First time poster and new to phaser. Im working on making a screen fade in when the scene starts, wait a few seconds, then fade out. After the fade out I want it to fade in a new scene. I tried doing some research and I have no idea how to make the scene fade in when the scene starts then fade out after a few seconds. Any solutions?
  7. Hi there folks! It's been a while since I posted something in here, glad to be back! I have a fair amount of experience in game development using JS Canvas, but recently I decided I had move on - so I went with Pixi. I figured out the basics of how to add sprites, do filters and such, but I just can't seem to figure out how to do simple lines and then manipulate them afterwards. What I mean is something like this: https://jsfiddle.net/gustavgb/anxcjfof/5/ I noticed that PIXI.Graphics has an object attached to it called "graphicsData" in which I can find the points that make
  8. Hello pixijs forum and devs. I´m currently working on a multiplayer 2d Game. Problem: I'm using pivot for main game scene to follow the Player (in center) everything works okay when i have resolution at 1. -- Thanks for every reply, my english is not very well so ill try to explain throu the photos &code I'll attach some photos to show u my problem PIXIJS Inspector: - Pivot point does not scale properly with resolution. My code for resize and App I have my app declared here as static export class Game { //Create a Pixi A
  9. How can I load giant Tiled maps in Phaser? I have a .json map which is 2048x2048 tiles, and each tile is 64x64 pixels. Is there a way to load/unload chunks of it? I tried ths article but the splitter tool doesn't do anything. I think my map is too large for it.
  10. So I am working on my just general knowledge of how phaser works, I have only done two tutorials. But I think I have a decent grasp on it so far. But I am running into a little problem, I am trying to use the Follower object, so that I don't have to create the vec2 and attach it, but I don't seem to understand the documentation or what it means by "If this Game Object is enabled for physics then this property will contain a reference to a Physics Body." I have scoured the docs for hours. I see how to 'enable' in arcade physics but I cannot find any reference to how with impact physics. I am ab
  11. Hello, I am trying to use the Pixi.js example for mouse trails, and I wanted to spice it up with switching up the mouse trail every time I click a button Here is the HTML <!doctype html> <html> <head> <style> body{ margin: 0; } </style> </head> <body> <button id = "trailSwap">Swap Trail Color</button> <script src="pixi.js"></script> <script src="mouse-trail.js"></script> <script type="text/javascript"> </script> </b
  12. I decided to make game with phaser using Mighty Editor but the url that opens the editor doesn't work. Can anybody help me on this. It just says website is under maintainance.
  13. I am creating a game and want user logins. I am using Node, socket, and MySQL. What do I need so that when a user log's in they don't need to login again?
  14. Hi all, I have made a game where once the player reaches the end of it a new level should start but I'm not sure how to do this? I have set up multiple states such as a boot, load, game, main menu and the actual game. Is it possible to set up a state so that will switch to level 2 once the goal is reached? Here is my code for reference, any help is appreciated : (the win state takes the player to a menu that congratulates them, this is where I want the player to press a key and the next level can be loaded) //this game will have only 1 state var music; var score = 0; var scoreStr
  15. Hi! So I'm working on a 2D space shooter type of game and am trying to get a parallax background thing going. But I'm having trouble getting the math right. You can see my work in progress here: https://www.youtube.com/watch?v=Pea9yVbTD64 As stated in the video everything works if the players x and y are positive, but breaks when they are negative, and I can't figure out what I am doing wrong. Any help would be greatly appreciated. Or perhaps there is a better way to accomplish this? What I'm doing is randomly generating out a bunch of the Sprites, and then updating their posi
  16. I am adding overlap in create function for bullets group and enemy1 sprite. I try many different variations but it either does not worked or throwed an error. this.physics.add.overlap(enemy1, bullets, killEnemy, null, this); function killEnemy(enemy1, bullet){ enemy1.visible = false; enemy1.active = false; }
  17. Well, I´m a noob creating games and stuff but currently I'm developing a 2D game. I've designed my principal character but the original images of it are quite big and I need to change its size to add the character to the game. The original images are like 560px x 400px and I need to reduce it to 27px x 20px. How can I do that? I tried this but its useless var character create function() { character = game.add.sprite(100, 150, "main"); character.anchor.setTo(0.5); character.style.width = "27px"; character.style.height = "20px"; I´ll be really grateful if yo
  18. How do I use the license when creating my games? I've read the license but I still don't understand what exactly I need to do to abide by the license. How should I do this?
  19. i have issue in 3d analog clock i have export 3d watch from blender everything done just need to work on clock function my also fucntion is also done but its not working like clock please check the video and help me out and i have this code for clock function all Object piviot point is center but clock function not working perfectly please Check and help me out please scene.registerBeforeRender(function () { var date = new Date(); var hour = date.getHours() % 12; var minute = date.getMinutes() ; var second = date.getSec
  20. Hello Community, Can anyone help me to find out the best shader editor for Babylon, I had found that ShaderFrog provides shader editor but it is targetting another engine, I would like to add it for BabylonJS. Also please provide me some document reference to create a shader for WebGL, as I am a new learner for WebGL Shader and want to use in my App.
  21. Hi, I'm having trouble with browsers blocking popups. I know the rule is that it needs to be in response to a user action. Is this a bug with phaser? this.input.on('pointerdown', (pointer, targets) => { window.open('https://fb.gg/play/freeriderjumps', '_blank'); }); Thanks
  22. Hello everyone, I have a project with Phaser and I'm stuck. I need your help. I have two layers (images) and I want to erase the first layer with the user's action (I do not want to destroy it). I have tried this with the masks but I do not know how to make the mask dynamically drawn by the player. I do not know if you understand me. I'm not good at English. Any clue how can I do this effect? I included an image.
  23. I am currently using the Phaser project template located on Github. I tried to search online for a way to minify my game files, yet I've ran into pages that talk about using 'GruntJS'. I am currently not familiar with the javascript task runner. Can anyone give me links to tutorials on how to minify phaser games? Or can anyone post a detailed description on how to do so? I would appreciate it greatly.
  24. phaser canvas maybe stop propagation as default so i can't use jqueryUI draggable over this parent div, please help.
  25. Hello, Here I would like to know how to do, to make the effect of a torch on fire on Phaser, in the genre we see only 10 cm around and the rest of the room is black? Sincerely and thank you
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