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New official Babylon.js Ruins demo live


davrous
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Hi,

One of our intern in Microsoft France and now core member of the team, @Luaacro, has been working with us building an online editor for Babylon.js: http://editor.babylonjs.com. In order to showcase what you could do with it, he decided to build a complete impressive scene: http://www.babylonjs.com/demos/ruins

ruins.jpg

Yes, it has been entirely built with our editor! It uses a lot of high end effects we have in the engine like a standard pipeline, dynamic shadow generators and particles. He has written a small article about it: https://medium.com/babylon-js/babylon-js-editor-demo-is-now-live-a8fc217a6324#.wp85aq2kx 

As the scene could be a bit hard to render on every machine (you need a GTX970+ to render it without issue), I’ve added some code to monitor performance based on the last 60 frames rendered. If the fps is too low, I’m:

-    First lowering the size of the render canvas to 66% and removing the standard pipeline (post processes cost a lot of perf)
-    Lowering the size of the render canvas to 50% if it’s not enough

If fps goes up again, I’m doing the opposite but will never re-enable the standard pipeline. It means that if your machine is able to render the complete demo in full resolution from the first frame to the last one, it has a great GPU and/or a great browser. ;)

Enjoy!

David
 

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2 hours ago, davrous said:

As the scene could be a bit hard to render on every machine (you need a GTX970+ to render it without issue),

@davrous : actually David it worked very well on my PC - an original I5, with a GTX 650, Firefox,  and running Windows XP (coughs) - full resolution most of the time. It dropped to 66% when the particle stuff kicked in. Then went back to 100%

Very nice work by @Luaacro :)

But the link to http://editor.babylonjs.com  gives me " HTTP Error 400. The request hostname is invalid. "

cheers, gryff :)

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23 minutes ago, gryff said:

@davrous : actually David it worked very well on my PC - an original I5, with a GTX 650, Firefox,  and running Windows XP (coughs) - full resolution most of the time. It dropped to 66% when the particle stuff kicked in. Then went back to 100%

Very nice work by @Luaacro :)

But the link to http://editor.babylonjs.com  gives me " HTTP Error 400. The request hostname is invalid. "

cheers, gryff :)

That's because both you and David added a dot (.) to the end of the link ;)

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