amakaseev

Open source SpriteSheet Packer with GUI

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SpriteSheet Packer is open source project.
Core Developers:
amakaseev
Start date of development: 8.01.2014
Github: http://amakaseev.github.io/sprite-sheet-packer/
Uses Qt - Digia Plc, LGPL license.
Having noticed interest cocos2d-x communities in sprite packer with GUI solved will share the development.

Description:
SpriteSheet Packer - utility which allows to you collect sprites in atlas.
Information about sprites frames can be exported in pixijs / cocos2d-x format or, merely, in json-file. Also, exist ability to add own formats.
Firstly, this project was developed for own needs, but in certain moment I thought that it can be useful for other devs smile
I performed some fixes and placed it in open source.

Will be glad to hear feedbacks, 
Best Regards, Alexey.

Screen Shot 2016-12-08 at 11.11.09.png

Screen Shot 2016-12-08 at 11.15.06.png

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12 hours ago, Jambutters said:

Sweet, thanks for making an alternative to the texturepacker monopoly. SAVE US

Thanks, I am glad if it is useful for someone

9 hours ago, mattstyles said:

Quite a few here, even more crop up if you search for spritesheet, and thats only one source. hardly a monopoly.

The texture packer in this thread looks great though and I saw it comes with a cli which is great stuff!

Didn't think that at this forum someone will pay attention on a spritepacker :) as for html5 of developers the majority of opportunities of the packer aren't necessary :)
but time so then I will support this topic

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yes it is possible on the 32nd bit Windows won't be started, I didn't build 32 bit version... but you can compile it from source codes

PS: there can be I following the version will compile for 32 bit... unfortunately (or fortunately I practically don't work for Windows)

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Hello  
I've got a question. Dont know if this topic is the right to put it bu anyway, my question:
Well i have a texture atlas (created with TexturePacker) with some sprites. I add in stage successfully a  sprite like this:
this.testImage = new Phaser.Sprite(this.game, 0, 0, 'atlas', 'test');
this.gameContainerGroup.add(this.testImage); 
Now need in my code to use the texture of this sprite (for applying a filter). When i write this.testImage.texture shows me the whole atlas.

Please need a help anyone can help what can i do?

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Hi

2 hours ago, MaraRoses said:

Now need in my code to use the texture of this sprite (for applying a filter). When i write this.testImage.texture shows me the whole atlas.

I didn't work with Phaser if it is based on Pixi js, then you should apply a filter not on texture and on a container.

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