timetocode

processInteractive() being invoked without interactions enabled

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When profiling my game in chrome, 8-20% of the time is spent in processInteractive(), but to my knowledge I haven't enabled interactions. Is there a way to turn them off? Is there a way to turn them on *accidentally* ? Perhaps by adding a function to a pixi object like sprite.onmousemove = fn; or something like that?

The game is live (works best in Chrome, not sure about the others) http://sharkz.io/  . If you play it and run the profiler you can see what I mean. I've also attached a screen shot of the profile.

The source code is http://sharkz.io/js/app.js which I've searched for the strings 'interactive', 'interaction', 'interact' which do not appear as far as I can tell.

 

Thank you!

profiler-capture.PNG

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