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render not working with state ?


espace
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hi, 

actually i use this structure. my hero is described like a body and physics works well. 

	var level1 = {
		create: function(){
		this.hero=new player()
		},

		update:function(){
		},
		render:function(){
			console.log("ok");
			game.debug.body(this.hero)
		},
	}

in my console.log i see "ok" but the debug render not works

my game is described like this

	game = new Phaser.Game(1280,1920,Phaser.CANVAS,'game' )
	game.state.add('boot',bootstate)
	game.state.add('preload',preloadstate)
	game.state.add('game_first_screen',game_first_screen)
	game.state.add('level0',level0)
	game.state.add('level1',level1)
	game.state.add('level2',level2)
	game.state.add('level3',level3)

	game.state.add('menu_level_select',menu_level_select)
	game.state.add('levsel', levsel); // note: first parameter is only the name used to refer to the state
	game.state.start('boot',bootstate)

what i'm doing wrong because i don't see my error ???

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