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kabuto178

Physics collision with sprite group

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Collision does not seem to fire when using this code 

Quote

update: function() {
          Game.physics.arcade.collide(currentPlayer, OpponentGroup);
        
    }

The sprites still pass through each other. The sprites are generated after the game state loads not sure if that has anything to do with it. I create custom sprites which exten Phaser.Sprite

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